/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						 memory_bitmap.h

	$Header: /campaign_editor/memory_bitmap_typedef.h $

	$NoKeywords: $

 ************************************************************************/

#if !defined( MEMORY_BITMAP_TYPEDEF_H_INCLUDED )
#define MEMORY_BITMAP_TYPEDEF_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "sized_int_types.h"
struct t_pixel_24;
struct t_pixel_32;

template < typename t_pixel_arg >
class t_memory_bitmap;

typedef t_memory_bitmap<t_uint8>    t_memory_bitmap8;
typedef t_memory_bitmap<t_uint16>   t_memory_bitmap16;
typedef t_memory_bitmap<t_pixel_24> t_memory_bitmap24;
typedef t_memory_bitmap<t_pixel_32> t_memory_bitmap32;

#endif // MEMORY_BITMAP_TYPEDEF_H_INCLUDED